Please refer to the updated documentation to follow the guidelines.
Mod Support is evolving with Tiled integration to foster new rooms creation by the community.
Update 24.1Īdded some new rooms in each of the 3 following biome to enhance diversity and fighting situations: Please note that the charged attack is unchanged. Katana (invincibility frames removed and forward movement reduced on basic attacks). Tombstone does not allow crit affixes anymore due to its specific behaviour. Parry Shield counter projectiles now deal damage. - Ice Shards weapon now has a 3 second slowdown effect (down from 5).Disengagement (activation threshold decreased and internal cooldown increased) Emergency Triage (healing and speed bonus decreased) Heart of Ice (starting value and cap decreased) Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper) Necromancy (starting value and cap increased) Recovery (duration multiplier increased) Instinct of the Master of Arms (internal cooldown reduced) Extended Healing (duration reduced, for the same heal) What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced) Blind Faith (starting value and cap increased) Soldier Resistance (starting value and cap increased)
Point Blank (starting value and growth increased) Ripper (now drops 6 ammos and damage per ammo increased) Tonic (duration and bonus health decreased) Great Owl of War (reactivated version dps decreased) Lacerating Aura (DPS and duration decreased) Tesla Coil (DPS, DoT and range decreased) Flamethrower Turret (DPS and duration decreased) Lightning Rods (instant damage increased) Corrupted Power (damage buff increased) Tornado (damage increased + cd reduced) Ice Grenade (freeze duration increased) Stun Grenade (damage duration and range increased) Thunder Shield (DoT dps and stun duration decreased) Parry Shield (increased reflected projectiles damage) Spiked Shield (weapon damage increased) Assault Shield (weapon damage increased) Knockback Shield (weapon damage increased) Front Line Shield (bonus buffed to 50%, was 30) Ice Shards (weapon damage, slow duration and crit multiplier decreased) Hokuto’s Bow (DPS bonus, duration and aoe range decreased) Alchemic Carbine (DoT duration, cloud duration and dps decreased) Quick Bow (crit condition now at 3 arrows instead of 2) Magic Missiles (weapon damage increased) Pyrotechnics (can now have both Pierce affixes) Nerves of Steel (weapon damage increased) The Boy’s Axe (weapon damage and breach increased) Boomerang (weapon damage increased + slightly faster travel speed) Sonic Carbine (weapon damage increased) Bow and Endless Quiver (weapon damage increased + arrows work like other bows) Sadist’s Stiletto (poison cloud affix removed) Snake Fangs (weapon damage and crit multiplier increased)
Oiled Sword (crit multiplier increased) Spiked Boots (crit multiplier increased) Sadist’s Stiletto (crit multiplier increased) Oven Axe (weapon damage and breach increased, charge slightly reduced)
Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu) Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) Flawless (weapon damage and crit multiplier increased) Torch (weapon damage increased (impact only)) Wrenching Whip (breach bonus increased) Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) Rapier (weapon damage and crit enabler duration increased) War Spear (shorter charge + weapon damage and breach bonus increased) Shrapnel Axes (weapon damage increased) Cursed Sword (weapon damage increased + all attacks now crit) Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) Twin Daggers (first two attacks weapon damage and breach bonus increased) Assassin’s Dagger (weapon damage increased) Balanced Blade (weapon damage and damage bonus increased)
The full patch notes can be found below: Balancing You'll notice that weaker weapons have been rebalanced to help them stand up against stronger ones, and that certain biomes have been updated with new rooms to give them a little more pizazz. The game's 24th update, What's The Damage? comes with new balance changes, adjustments to existing biomes, and additional modder support designed to make your runs "spicier".
Dead Cells' latest update, called 'What's The Damage?', is now up and running on Switch and other consoles following its PC launch earlier this summer.